For other uses, see. Operation: Inner Space Director(s) Bill Stewart Bill Stewart Doug Blackley Release 1994 / Operation: Inner Space is an developed in 1992 and published in 1994 by for. The player's mission is to enter the computer (represented by 'Inner Space') in a spaceship and recover the and resources that have been set loose by an invasion, and ultimately to destroy the 'Inner Demon'. The player interacts with other spacecraft along the way, and can compete in races for icons.
Software Dynamics' goals in creating the game were to have players interact with opponents rather than kill them and for players to have personalized worlds. The intention was to be funny, and the game features ships based on animals and military aircraft. The development focus was on gameplay, and the team tried to make the game run like a game. The game includes a 'Ship Factory', which allows the player to make and customize ships. Three add-ons were released that added ships and increased the Ship Factory's functionality. The game received highly positive reviews, with reviewers praising its, replayability, and originality. The game is available for purchase on Software Dynamics's website, where the version is available for download.
A sequel, named Operation: Inner Space 2: Lightning was planned, but cancelled. A typical game in progress Each ship belongs to one of eight teams: the Avengers, Pirates, Predators, Enforcers, Renegades, Fuzzy Ones, Knights, and the Speed Demons. Each team has personality and behaviours; for example, the Knights tend to be helpful to their allies, whereas the Pirates enjoy looting other ships. The player can play as any ship from any team, except the Enforcers, who only police the levels as bots. Each team has pre-set relations with the other teams, which are not fixed and can easily change. Certain ships have special attributes, such as a or shield.
Once the player has chosen a disk drive to 'disinfect' and a ship (and therefore a team) to pilot, a directory to enter must be chosen. Once a directory has been chosen, the player is debriefed on the 'wave', which includes which icons are present, which other ships are entering, and what hazards are present. Hazards include viruses, which infect icons, and turrets, which fire lasers or a specific type of weapon when a ship comes into close proximity. Upon entering a wave, the player's primary task is to collect each icon present.
Icons are the game's currency used to purchase weapons and upgrades. Icons can be damaged (reducing their value), infected (which eliminates their value and causes the player's ship to temporarily lose control), or destroyed completely. Icons can spawn small ships called defenders to protect themselves. These ships circle around the icon and attack anything which threatens it.
Upon capturing an icon, its defenders switch allegiance to the ship which captured it. Fuel tanks are present throughout, which the player must collect regularly to avoid running out of fuel. The player will encounter other ships and interact with them, which can include giving commands. Other ships may not be friendly and the player may enter combat. When a ship is destroyed, a resource pack is released containing its icons and a weapon.
If the player's ship is destroyed, the game ends. Helping other ships may strengthen relations between its team and the player's team, and attacking will worsen relations.
Friendly ships may come to assist if trouble is encountered. During a wave, any ship can call the 'ambulance' which offers repair and refuelling services, weapons and upgrades. Weapons available range from missiles utilizing various targeting mechanisms, to fireballs.
Upgrades include more powerful lasers and stronger armour. The player can purchase a new ship, although their identity and team does not change. The player leaves a wave by flying through an exit gate. Occasionally, a will appear and suck the player into the Inner Demon's realm.
Here, the player must attempt to rob the Inner Demon of its powers. If the player manages this, a special weapon (called a 'noble weapon') is released. Damage inflicted on the player here is not permanent. The player returns to normal upon exiting when a noble weapon is collected, or is destroyed. Once all four noble weapons are obtained, the Inner Demon can be challenged. If the player is victorious, the game is won. Inner Space has laws which all ships must obey.
Crimes include destroying uninfected icons and attacking an Enforcer. A patrol Enforcer will occasionally enter and look for crime.
If a crime occurs, an Intercept Enforcer is called in to arrest the offender. The offender will be handcuffed and taken to the Hall of Justice, where he will be charged and punished for the crime(s). Punishments include fines and confiscation of weapons.
If the offender resists arrest, the Enforcer will respond accordingly before continuing with the arrest. In serious cases, a Terminator Enforcer may be summoned to destroy the offender. Directories will occasionally, at random, become races (the directory where the game is installed is always a race directory). This means the player must race on one of three courses to win the icons. If the player comes in first place, the icons are his to collect. Stealing icons is a crime and the thief will be arrested immediately upon doing so. There are duel directories, where the player is locked into a duel with other ships, and.
The game can be played in either Action mode, where the player handles all the controls manually, or in Strategy mode, where the player gives commands to his ship, and the finer details are handled automatically. For example, the player can command the ship to attack a target, but cannot chose which weapons to use, or when or how they are used. Development Operation: Inner Space was developed in 1992 for Microsoft. Software Dynamics were aiming to have the game running at 36 on 16mhz PCs, and aimed to develop a native Windows game that rivalled the performance of games. The idea to develop the game came about because Software Dynamics wanted to develop something new after developing. The development team did not want the game to be like others where the objective is to kill everyone, but rather to play with the opponents instead. They team aimed to create an that felt like real opponents.
Another aspect they wanted to achieve was personalized worlds for each user. This was believed important because they thought consumers liked things customized just for them. Furthering this goal was the creation of the Ship Factory to enable players to create ships, which Bill Stewart, the game's director, stated was not easy.
It was felt that the game should be funny, and to that end, the team 'couldn't resist going wild' and created ships such as ducks, tigers, and, and made the fuel tanks change into items such as tea cups at certain times of day. Another goal the team had was to make players think of the game objects as real by giving them as many characteristics as they could, such as rocks heating up when shot and doing more damage if a collision occurs when heated. The team also wanted the sound and the graphics to be interesting to the player, and spent 'endless hours' perfecting the voice overs to present useful information in such a way. According to Stewart, the team spent 'thousands of hours designing, programming, and debugging', and they did not know if anybody was going to like it because it 'ventured into uncharted territory'. Three add-ons were released; a Ship Builder's Kit, which enhanced the Ship Factory and enables the player to import ships.
This is required for the other two add-ons; the Military and Nations of The World ship sets, which add military ships such as tanks and and planes, and ships based on various nation's flags respectively. These add-ons were combined and released as 'The Works!' , which includes sound and voice packages that are available separately. Operation: Inner Space 2: Lightning had been a planned sequel, but the publisher cancelled development., now known as Dynamic Karma, has stated it has no intentions of further game development. Reception Operation: Inner Space received critical acclaim.
Gamer's Ledge lauded the game, and described it as 'An excellent example for other developers to emulate'. Maximize Magazine said the game rivalled the best games. PC Multimedia & Entertainment Magazine praised the artificial intelligence, and reviewer Michael Bendner was impressed that the game could fit onto one floppy disk. The game made it into the finalists for 's 1995, where it was called 'The best of a new breed of native Windows games'. Happy Puppy Games praised the game's originality, describing the use of the hard disk contents as game elements as 'simply brilliant'. Windows Magazine called the gameplay 'unique'.
The Shareware Shop complimented its 'Excellent sound and graphics'. Midnight Publications complimented the addictiveness. Dan Nguyen of commended the game, describing it as 'awesome', and was also impressed with the game's small size on disk.
Computer life commented that 'Inner Space encourages and empowers your creativity!' Windows 95 uncut called it 'Simply the best'. Computer Life UK considered the game 'an animated, audio-filled blast'. Called the game 'the arcade shoot 'em-up with attitude'.
Chuck Miller of commented that the game 'offers an entertaining twist to a classic game idea', and praised the humour, although he criticized the design of the interface, saying it lacked the sophistication of the rest of the game. The game was not without its critics.
Jason Bednarik of World Village called the game 'repetitious', further stating that the icon collecting and challenging the Inner Demon made it more tedious. He concluded by calling the game a remake of, commenting that it is not worth the price. References. ^ Dan Nguyen. Games Domain. Archived from on 12 January 2004.
Retrieved 10 February 2016. Manual, pp. Manual, pp. Manual, pp. Totally Important Games. 16 July 2009. Retrieved 12 February 2016.
^ Software Dynamics (1994). 'Inner Space Help'. Software Dynamics (1994). Operation: Inner Space. Microsoft Windows. Software Dynamics. ^ Michael Bendner (19 December 1995).
Archived from on 24 June 1997. Retrieved 10 February 2016. Retrieved 12 February 2016. Manual, pp. ^ Jason Bednarik (1997). World Village.
Archived from on 21 November 2008. Retrieved 10 February 2016. Manual, pp. Rose, Michael (15 September 2009).
Retrieved 12 February 2016. Software Dynamics.
Retrieved 11 February 2016. ^ Stewart, Bill. Software Dynamics. Archived from on 5 January 2000. Retrieved 11 February 2016.
Software Dynamics. Archived from on 5 June 2000. Retrieved 12 February 2016. Software Dynamics. Archived from on 28 November 1999.
Retrieved 11 February 2016. Michael Bendner (25 July 1995).
Computer Games Magazine. Computer Games Magazine. Archived from on 24 May 2003. Retrieved 3 November 2016. Free Online Library. Retrieved 10 February 2016. Software Dynamics.
Retrieved 10 February 2016. Chuck Miller (April 1995). Shareware Showcase. Computer Gaming World. Pp. 182, 184.
Retrieved 3 November 2016. Sources. Operation: Inner Space Instruction Manual. Software Dynamcis. External links.
Steam Achievements This title has a total of 14 Steam Achievements. Achievement Description Collect your first relic.
Collector Encounter the Serpent. Escape Unlock your first airframe. First Wings Unlock all planes. Fleet While breaching the water from dive mode, pass over land before entering the water once more. Flying Fish Visit your companions. Friends Pollinate the Accordion Blooms in the Sunchamber. Full Bloom Fly into a world's sun.
Icarus-proof Collect every relic in the Inverse. Loremaster Cut down a hanging garden or Windcatcher.
No Strings Attached Encounter the Flock. The Flock Encounter the Warden. The Hologram Encounter the Leviathan.
The Leviathan Encounter the Sunfish. The Sunfish Contributed By: Eevee-Trainer.
Greetings, Cartographer. It is I, the Archaeologist, your creator, your companion, and fellow explorer of the Inverse. As you look at yourself, your wings and your fuselage, you may very well ask, “Can I be more than this?” The answer is yes, Cartographer.
You absolutely can. I have just developed the technology that will allow you to transfer your AI consciousness from your current airframe into another. Descargar libro el abanderado pdf. A brilliant breakthrough, if I say so myself. I’m envious, I admit. I only have the one submarine. Of course, I’ll need your help finding the parts to construct these new airframes for you.
They can be found scattered across the Inverse, lost relics of technology from the Ancients who came before. Collect all that you can, for nothing gets an old archaeologists heart racing quite like an ancient relic. Below, you can see the airframes I have planned for you, should you find the missing relics required to build them. Now then, the time has come. The knowledge we gather will light the way.
Take flight, Cartographer! As always, I’ll be right behind you.
– The Archaeologist is available today on Xbox One and we hope you enjoy your journey into the Inverse. Hit us up on Twitter to let us know which airframe is your favorite.
Enjoy your flight!
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This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Operation: Inner Space for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please. Send an enforcer to Wave. To arrest you Enable Cheat mode. Then press F6. Cheat mode Press Delete during game to enable Cheat mode. (Note: Cheat mode needs only to be activated once per game.) Power-up guns Enable Cheat mode.
Then press F3. Inner demon Enable Cheat mode. Then press F4. Send an enforcer to Wave Enable Cheat mode. Then press F5. All Noble weapons on main ship Enable Cheat mode. Then press F7.
Invincibility Enable Cheat mode. Then press F8. No new defenders in Wave Enable Cheat mode. Then press F9. Win race Enable Cheat mode. Then press '1'.
Leave Dodge City Enable Cheat mode. Then press '2'. Bring a knight to Wave Enable Cheat mode. Then press '3'. Bring a pirate to Wave Enable Cheat mode. Then press '4'. View ending sequence Enable Cheat mode.
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Then press '5' while in Demon's Gate. Increase fuel level for main ship Enable Cheat mode. Then press '6'. Add a random weapon on all ships (Version 1.09.13 or higher) Enable Cheat mode.
Then press '7'. Add a credit to the main ship (Version 1.09.13 or higher) Enable Cheat mode. Then press '8'. Power thrusters Enable Cheat mode.
Then press '9'.